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How to play

Epoch Street is a board game about walking a town, buying shops, holding stock and growing your net worth. Get your net worth up to the goal amount, then reach a bank, and you win.

A match in progress — board, sidebar and minimap
A match in progress — board, sidebar and minimap

This guide covers an ordinary Standard match. For the settings themselves, see "Rule settings" and "Legacy and Modern".


0. First, get yourself a board

Epoch Street ships with no boards. You get the boards you play on from Online on the main menu (free, and no account is needed). A board you drew yourself in the board editor works too.

  1. Choose Online on the menu
  2. Pick a board from the list and install it
  3. Back on the menu, that board is now one you can play

With no boards at all, the board list says "You have no boards yet". Pressing Enter there takes you straight to Online.


1. Starting a match

  1. Press any key on the title screen to reach the menu
  2. Choose Single player (everyone else is a CPU) or Local multiplayer (several people at one PC)
  3. In Player setup, give each seat its name, piece and controls (keyboard, gamepad or CPU)
  4. Pick a board. Move with ↑↓ and press Enter to start (empty list? see "0." above)
  5. On that same board list, press R to open Rule settings — the goal amount, which casino games appear, and everything else lives there
Choosing a board. R opens the rule settings
Choosing a board. R opens the rule settings

Other → Save & quit during a match stores it, and Continue on the main menu picks it back up.


2. Reading the screen

The boardSquares and pieces. Your own piece is marked by its colour and ring
The sidebarOne card per seat: rank, cash, net worth, the marks they hold, and their strongholds (districts they have cornered)
The minimapThe whole board at a glance
MessagesWhat just happened — money paid, a card's effect

For more detail, the Data menu opens All status (page one is Conditions — the effects standing on every player — then everyone's assets as a table), My status, and Map (a zoomed board where every square explains itself).


3. A turn

When your turn comes round, a menu appears in the corner of the screen.

ItemWhat it does
DiceRoll and move. This is what advances the turn
Sell stockSell shares you hold (available at any time)
ShopsAuction, sell, buy, swap shops; remodel a vacant lot
DataMap / basic data / rules / my status / all status / log / music
OtherSettings, this board's music, save & quit, relief (hand the seat to the CPU)

Before you roll, arrows show which ways you can go. At a fork you choose the direction while you are walking. Then the square you land on takes effect, and the next player goes.

Some things happen just by passing through: toll booths and inns, mark squares, and the salary at a bank.


4. The squares

SquareWhat landing on it does
ShopUnowned, you may buy it. Owned by somebody else, you pay the shopping fee
Vacant lotBuild on it — toll booth, amusement park, tax office, my home, helipad, realtor, or a shop
BankWith all four marks, you are paid your salary. With the goal in hand, you win
♠ ♥ ♦ ♣Grants that mark. A changing mark square cycles its suit every time it is crossed
ChanceDraw one chance card
CasinoPlay a minigame (which games appear is a rule setting)
StockbrokerBuy shares in that district
LuckyUntil your next turn, you take 20% of every shopping fee other players pay
Super LuckyThe strong version: a 50% share
DiceRoll again and keep moving
RestYour own shops close for one round (their fee is 0)
Warp / Cannon / Vehicle / Door & stairsMove you elsewhere. A cannon fires you at another player
SwitchRearranges the board (on boards that have them)

Every square explains itself under Data → Map when you put the cursor on it.


5. Shops

Landing on a shop nobody owns yet
Landing on a shop nobody owns yet

5a. Buying

Land on a shop nobody owns and you may buy it at its shop price. From then on, anyone who lands there pays you its shopping fee.

5b. The shopping fee

The fee a visitor pays depends on

The more of a district one player owns, the steeper the fees — and owning all of it sends them up sharply. That is the whole game in one sentence.

5c. Investing

Landing on your own shop lets you invest in it. Investing

There is a capital ceiling on how far one shop can be built up, and the ceiling itself depends on how much of the district you hold.

5d. The 5× buyout

Landing on somebody else's shop, you may pay five times its value and take it from them. The former owner receives 60% of that (three times the shop's value). It is the strongest answer to a district somebody has cornered.

5e. Lots and buildings

Landing on a vacant lot lets you build. What you build acts on whoever lands there — or, for two of them, on whoever merely passes.

BuildingYou land on itSomeone else does
Toll boothInvest in your own shopsPays the toll even when only passing, and it rises 10G each time
Amusement parkInvest for 100GPays the admission
Tax officeCollect 5% of your net worthPays 5% of theirs
My homeGather everybody to youPays (your level × 60G)
HelipadWarp to any squarePays 10% of your next salary
RealtorBuy a shopTheir own shops close for a round
ShopInvest in itPays the shopping fee (and it counts toward the district)

How many of each building may exist is the Build limit rule setting (shops are exempt).


6. Stock

A stockbroker square — shares in that district
A stockbroker square — shares in that district

Shares count toward your net worth directly, so the plainest way to grow is to buy your own district and then invest in it. Buying into somebody else's district and riding the rise is a real strategy too.


7. Marks and salary

The board carries four mark squares — ♠ ♥ ♦ ♣. Collect all four and then reach a bank (passing through is enough) to be paid your salary.

salary = base + efficiency × level + shop assets ÷ 10

The base and the efficiency belong to the board. Being paid raises your level by one and clears your marks — collect four again and the next salary is bigger.


8. Winning

Reach a bank with your net worth at or above the goal amount, and the match is yours.

net worth = cash + shop assets + the value of your shares

Once you are over the line the screen tells you to head for the bank. All you have to do is get there — though a 5× buyout or a falling share price can take you back under it on the way.

Matches can end other ways too:


9. When you cannot pay

If you cannot cover a fee, your holdings are turned into cash:

  1. Sell stock (the Sell stock menu)
  2. Sell a shop (Shops → Sell shop; the bank pays 75%)
  3. If that is still not enough, a shop of yours goes to auction

If selling everything still will not cover it, you are bankrupt: your holdings leave the board and you are out of the match.


10. Worth knowing

If something is unclear, ask on Discord.