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Legacy and Modern

The same board played in two different eras is not quite the same game. Epoch Street lets you choose between them element by element — that is what the Ruleset row of the rule settings is for.

Ruleset (per element) — Legacy or Modern, one row at a time
Ruleset (per element) — Legacy or Modern, one row at a time

Neither is the "correct" one, and they mix freely.


1. The four presets

From the board list press R for the rule settings; the Ruleset row carries four chips.

DefaultThe recommended mix. It is Legacy and Modern together — the ★ rows in the table below are its Legacy side
ModernEvery element on its Modern setting
LegacyEvery element on the most Legacy-leaning setting that exists in this build
Custom…Your own set. The first time you choose it, it starts as a copy of Default

Press Enter to open Ruleset (per element) and set each one individually (←→ changes the mode, ↑↓ moves between elements).

During a match, Data → Rules → Elements lists every element with the mode you are actually playing under.


2. The elements

The "Default" column is the mode the Default preset picks.

In a match: Data → Rules → Elements. Gold = moved off Default
In a match: Data → Rules → Elements. Gold = moved off Default
ElementModernLegacyDefault
Shop price → basebase price stays putbase price moves too★ Legacy
Remodel → stockshown right after the remodelshown at end of turn★ Legacy
Stock purchase feeno commissionA: price × (shares+1) × 3% / B: price × shares × 3%, rounded downModern
Shopping-fee multiplierA: 2 of 3 squares ×2.00 / B: ×1.50areas of 4+ get their own multipliers; truncated twiceModern B
Capital ceiling (max invested, × shop price)A: 2 of 3 squares ×3.00 / B: ×2.25A: 4+ squares get their own table (peak ×9) / B: 3+ squares (peak ×20)Modern B
Toll booth / InnToll booth only; its toll rises +10GInn buildable; the toll booth is a flat level × 30GModern
My Homethe gather is optional; others pay level × 60Gthe gather always happens; others pay level × 30GModern
Tax officevisitors pay 5% of their assetsvisitors pay 10% of their assetsModern
Realtoranother player's shop is buyable at 3×unowned shops and vacant lots only★ Legacy
Trade contentsA: items can be traded, auctions take marks and wildcards / B: stock can be auctioned toomoney only★ Legacy
Chance-card feeno cash, no effectthe effect fires even if you are shortModern
Temporary fees on lot buildingshalf-price days etc. reach buildingsonly closures reach buildingsModern
Winning at the bankthe bank's own salary or stock buy may complete ityou must already hold the target on arrival★ Legacy
Who winsfirst to the bank on goal takes itthe richest player takes it insteadModern

The Legacy preset picks Legacy B for both the stock purchase fee and the capital ceiling —the most Legacy-leaning tables written so far.


3. The ones that change the game most

3a. Shopping-fee multiplier and Capital ceiling

These two do most of the work. They decide how frightening a cornered district is, and how far a single shop can be built up.

3b. Winning at the bank, and Who wins

These two are the victory condition itself.

3c. Stock purchase fee

Legacy charges 3% every time you buy. A and B differ in whether the share count gets a +1 (A costs slightly more). With a commission in play, churning small trades stops paying.

3d. Toll booth / Inn

Legacy unlocks the Inn, and in exchange the toll booth becomes a flat level × 30G that never grows. Legacy's inn is for collecting tolls; Modern's booth is for growing one.


4. Buildings can override the numbers

Three of the elements — Toll booth / Inn, My Home and Tax office — state amounts that the per-building effect settings can take over (rule settings → Vacant lots → Building prices). When they do, the element's row says so:

and the description switches to the numbers this match actually charges.


5. Saving a set

A set you like can be saved by name from Presets on the rule settings screen (P opens it too). See "Rule settings".